About Me, Myself, and I
What's there to say? Like many game developers, I found a passion for games at a young age and only figured out that I could actually get a job in the field when I was older. These days I make tools that help people develop their games, and do contract work with a focus on bringing prototypes to life. There's little that I find more satisfying than seeing someone's dreams become manifest. Once in a while, I try to bring my own ideas to life too.
Oh. You're still reading? Well, I guess I can overshare a bit of related life-history if you want.
After a couple years printing t-shirts for a local promo company and trying to figure out what to do with my small-town valedictorian status, I discovered a program at a polytechnic that seemed promising. I studied in a focused, technical, program specializing in game programming and graduated top of my institution (yes, institution, not program - bragging makes me uncomfortable, but I suppose this is the place to do it so expect these diversions to continue).
Turns out that a diploma in game programming, with the highest academic honours possible (they give you a fancy medal from the Governor General of Canada - indeed, I am Canadian), wasn't enough to get me into stable work, so I did the "respectable" thing and got myself a degree that says
"Bachelor of Science with Honours in Computing Science with First Class Honours" (no graduating top of my institution or program this time - though I did win some game AI competitions and got to work as a research assistant full-time for a bit). It's a fancy way of saying I did a harder version of the program and excelled academically in each semester. I don't know that it was good for my mental health - particularly when things started to devolve during the final three semesters due to Covid - but the needless stress fades with time, and I was part of a fantastic club that helped me through it all. The cherry on top was the game development certification program they offered as a companion to my degree. I met some fine folks there that I still work with!
You've read this far, so I guess that means you had some business learning a bit more about me. Well, if you're feeling courageous, I've catalogued many of my random demos and game-related school projects around here somewhere. I think there's a button. But should you press it? Probably not. Why disturb artifacts of the past that may best be left alone?
After a couple years printing t-shirts for a local promo company and trying to figure out what to do with my small-town valedictorian status, I discovered a program at a polytechnic that seemed promising. I studied in a focused, technical, program specializing in game programming and graduated top of my institution (yes, institution, not program - bragging makes me uncomfortable, but I suppose this is the place to do it so expect these diversions to continue).
Turns out that a diploma in game programming, with the highest academic honours possible (they give you a fancy medal from the Governor General of Canada - indeed, I am Canadian), wasn't enough to get me into stable work, so I did the "respectable" thing and got myself a degree that says
"Bachelor of Science with Honours in Computing Science with First Class Honours" (no graduating top of my institution or program this time - though I did win some game AI competitions and got to work as a research assistant full-time for a bit). It's a fancy way of saying I did a harder version of the program and excelled academically in each semester. I don't know that it was good for my mental health - particularly when things started to devolve during the final three semesters due to Covid - but the needless stress fades with time, and I was part of a fantastic club that helped me through it all. The cherry on top was the game development certification program they offered as a companion to my degree. I met some fine folks there that I still work with!
You've read this far, so I guess that means you had some business learning a bit more about me. Well, if you're feeling courageous, I've catalogued many of my random demos and game-related school projects around here somewhere. I think there's a button. But should you press it? Probably not. Why disturb artifacts of the past that may best be left alone?